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Being Transparent
Trying the New Transparency Feature of RS2011r4
Issue: 10.2 (January/February 2012)
Author: Marc Zeedar
Author Bio: Marc taught himself programming in high school when he bought his first computer but had no money for software. He's had fun learning ever since.
Article Description: No description available.
Article Length (in bytes): 11,953
Starting Page Number: 52
Article Number: 10210
Resource File(s):
10210 project.zip Updated: 2012-01-04 13:55:09
Related Link(s): None
Excerpt of article text...
One of the exciting new features of Real Studio 2011 Release 4 is the addition of transparency support for graphics. I don't always stay on the cutting edge of Real Studio releases, but this feature intrigued me enough to install it right away.
Unfortunately, I have discovered some issues with transparency. It's not bug-free. But when it works, it's really, really cool.
Using Transparency
On the surface, using transparency is simple. Within a
graphics
context you simply specify the transparency amount you want and then draw. If you set it to 50%, for instance, all your graphics would draw at half their normal visibility. This is great for all sorts of awesome special effects.In practice, however, there are several issues with this command. The first is that the online documentation is wrong. Hopefully this is fixed by the time you read this, but as of this writing the Language Reference refers to
graphics.translucency
instead ofgraphics.transparency
which is the real command. This could confuse beginners.Another confusing thing is that Real Software has chosen to invert the way you'd expect the command to work. In every graphics program I've worked with, you set transparency via a percentage, so that 80% means it's 80% visible and 20% hidden. But with Real Studio's
graphics.transparency
setting it's the reverse: a setting of 80 means it's 80% hidden and 20% visible. (In other words, 100% means completely transparent instead of completely visible.)
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