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FEATURE
Adventures in the Dark
Hard Lessons in Consulting
Issue: 10.3 (March/April 2012)
Author: Anthony Mousel
Author Bio: Anthony Mousel is a graphic designer who has been using Real Studio for over a decade.
Article Description: No description available.
Article Length (in bytes): 29,734
Starting Page Number: 28
Article Number: 10307
Related Link(s): None
Excerpt of article text...
I recently had an opportunity for a small consulting project and I thought it would be good to share some of my experiences from the perspective of a
beginner consultant.(All potential consultants should definitely read all of Bob Keeney's columns in
Real Studio Developer for more tips on consulting. I'm sure I ignored much of his fine advice in my foolish little adventure.)First, let me warn you that this experience did not go well and that's putting it mildly. Everything that could go wrong went wrong. (In a way I'm lucky. Most consultants take ten years to experience everything I got to learn in a couple of months!)
But I don't want you to take this experience as a negative one. There are valuable lessons in mistakes. I learned a great deal and hopefully you can benefit from my missteps.
The Project
For confidentiality reasons I cannot disclose any specifics about the project, but it basically involved creating Mac and Windows locked demonstration versions of the software. The core of the product was already done and was nothing I needed to worry about. Thus, the project was simple enough. I knew I could handle it.
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