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FEATURE
Extreme Programming
Exploring XP with Real Studio
Issue: 10.4 (May/June 2012)
Author: Tam Hanna
Article Description: No description available.
Article Length (in bytes): 22,055
Starting Page Number: 24
Article Number: 10406
Related Web Link(s):
http://agilemanifesto.org/
Excerpt of article text...
In IT, traditional process management schemes such as the infamous Waterfall model take a very similar approach: a goal is defined at the beginning of the project and cannot be changed afterwards. In theory, this works well.
Sadly, it takes but a single look into practical life to see that real processes have a tendency to change. Given that the author is an airplane buff, just take a quick look at the Soviet supersonic airliner.
Initially designed to weigh X tons, refinements of the design led to an ever-increasing weight. Sadly, the engines could not keep up with the added girth—leaving frustrated travelers with the pleasure of enjoying eight-hour non-supersonic flights.
What is extreme programming
The idea of Extreme Programming (from now on we will use the common abbreviation XP) was created by an individual named Kent Beck. His core idea was later refined in the group of so-called agile processes.
They can be summed up as following:
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