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Retina, Retina, Retina
How to do Retina the Right Way
Issue: 14.2 (March/April 2016) Excerpt of article text... Today I want to explain the consequences of doing Retina the right way and the wrong way, and how these affect your application and your end users. Everything in this article is based upon the experience I've gained in creating Retina-compatible applications with Xojo since 2012. First things first, so we get this clear: points <> pixels. All drawing and laying out in OS X is done via There's A Wrong Way to Do Retina? Like the old phrase, "There's more than one way to skin a cat" (which raises a lot of questions about our ancestors), in programming there is always more than one way to implement a function. Making a Retina-compatible Xojo application is no exception. When Retina Macs first appeared, people (myself included) started using a declare to figure out if they should be doing anything different. That declare is: ...End of Excerpt. Please purchase the magazine to read the full article.
Author: Sam Rowlands
Author Bio: Sam is a pixelMancer and codeWeaver at Ohanaware.
Article Description: r>
Article Length (in bytes): 19,013
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Article Number: 14205
Related Web Link(s): http://www.ohanaware.com/retinakit/