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FEATURE
The Need for Speed
Is your app too slow? Or is your app fast enough? And how would you know?
Issue: 19.4 (July/August 2021)
Author: Markus Winter
Author Bio: Markus is a Molecular Biologist who taught himself REALbasic programming in 2003 to let the computer deal with some exceedingly tedious lab tasks. Some call it lazy, he thinks it smart. He still thinks of himself as an advanced beginner at best.
Article Description: No description available.
Article Length (in bytes): 18,968
Starting Page Number: 12
Article Number: 19402
Resource File(s):
project 19402.zip Updated: 2021-07-01 11:16:06
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Excerpt of article text...
I often find myself having to measure the speed of some piece of code. It could be a method, or a loop, but most of the time it is different algorithms I'm trying out within a method.
Why within a method? Because I can see the code of the other algorithm and compare it with what I am doing. Oldtimers might remember that the old REAL.studio IDE had the ability to split a code window (which I found very useful), but I'm not aware of the Xojo IDE being able to do that.
In any case, I have made myself a little system to easily measure speed and show the results in different ways. And I assumed that everyone else had done the same. So I was quite surprised to hear that this is not the case.
Xojo's Profiler
Of course, Xojo already has a profiler that can analyze the speed of your app—so why create your own speed measuring system? That's a fair question.
But while the profiler is very useful, it isn't ideal. For one thing, its use is limited. It won't work in sandboxed apps, or on iOS (which admittedly I haven't really used), or with the remote debugger.
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