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Playing Tennis (Part 1)
Playing Tennis with Xojo and MBS
Issue: 23.2 (March/April 2025)
Author: Stefanie Juchmes-Simonis
Author Bio: Stefanie studied computer science at the university in Bonn. She was introduced to Xojo via the work of her brother-in-law and got a junior developer position in early 2019 at Monkeybread Software.
Article Description: No description available.
Article Length (in bytes): 16,639
Starting Page Number: 71
Article Number: 23208
Resource File(s):
project 23208.zip Updated: 2025-03-02 13:15:18
Related Link(s): None
Excerpt of article text...
This multi-part article is about a project that I presented at the Xojo conference in Andernach in 2024. With the help of our Phidgets and SceneKit, I have built a game that many of you may remember from earlier times. I would like to show you how it works in this and the next
Spotlight . Today, we will focus on the look of the game, and in the following parts, we will add movement and control via the Phidgets.Set Up Your Scene
To design our scene, we will use functionalities from the SceneKit area in the MBS Plugins. With these functionalities, we can create a 3D graphic in which the objects can interact with each other.
Before we can start with the individual components, we need to set up the scene. To do this, we place a
DesktopSCNControlMBS
on our window. This is where we will find our scene later. We leave some space at the top of the window for the controls that will be located there. We write the following lines in theopen
event of this control:
MyView = Me.View
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